I was listening to a business plan for a wider web social space and it occurred to me that I'd heard a lot of these ideas before. Actually, I'd had a lot of these ideas.
I went digging through my archives and I found a VooDoo document for a concept that I tinkered with way back in 2012.
Today, I would write this document in a very different way, focusing on how to go to market and with a more thorough design process to refine the ideas. It's still interesting to see what was floating around back then and how similar it is to startups that are poking above the waterline in 2018.
Social: The war room is not a one-person tool or operation. Its main utility is as a facility to enable team-based thinking and decision making. Much of its benefit is to serve as a means for others to quickly gain comprehension and to develop a common frame of reference. It can also serve as an effective tool for team brainstorming.
Spatial: The foundation, on which all else is based on in the war room, is the capture and mapping of the decision making process and logic flow. Effective war rooms graphically capture and lay out this process within the facility. -- "come look at this", "looking over their shoulders".
Real-time: War rooms also serve as effective advocacy tools in which to gain senior management and peer level support. The most effective technique in doing so is to walk someone through the war room. They will find some gaps and flaws. Incorporating their thoughts and enhancements will often serve to gain their interest, participation and support.
Develop wider web apps for three display modes (flat, portal, and immersive) using just your desktop browser.
As we watch growth companies flourish and then disappear when acquired or sold for parts it seems useful to have a name for companies that actively choose to make tools that are durable and anti-fragile.
Using Three.js to build a reusable border geometry for spatial UIs!
🌸 Updated potassium style system (KSS), now with margins!
🌸 The path to the vNext
🌸 A couple of new spatial controls
🌸 A brief intro to the existing samples
🌸 Building UI components that work in flat, portal, and immersive display modes